💸AntiDump, AntiWhale Mechanism

Contract has several anti-dumping and anti-whale measures in place to ensure the longevity of the project. ▪️Max deposit will be adjusted with tvl growth ▪️2% Compound Bonus - To be able to utilize the 2% re-hire bonus feature, the player must not compound before the provided 12h timer reaches 00:00:00. The bonus increases 2% every 12 hours that you compound without withdrawing (20% max after 5 days) ▪️4 Hours Withdraw Cooldown - 4h cooldown between Withdraws ▪️48 Hours Rewards Accumulation Cut-Off - after 48h of no action rewards will stop increasing ▪️10 Times Mandatory Compound Feature - to avoid high 60% withdrawal tax investor have to compound 10 times in the row ▪️60% Feedback Tax For Early Withdrawals

These measures include maximum deposits, as well as a cutoff time AND a cooldown time for withdrawals.

The cutoff time is the amount of time it will take for your "cart" to be full of rewards. Once the bag is full, it will stop filling until you've taken some action in the game. This is to prevent whales from letting their rewards accumulate for a long time, and removes the false impression the contract value is going up when most of it is rewards the whale is waiting to withdraw at once.

The withdraw cooldown time is the amount of time one has to wait before they can make another withdrawal. This also prevents the contract balance from decreasing in value too fast. If the team decides it's necessary to protect the contract balance, this time period can be adjusted to slow down the rate of withdrawals, but it can only be set to a value less than or equal to 24 hour (per contract rules).

The compound count is the number of times the user has compounded. By default, the required compound count by the platform is 10, meaning the user will have to compound 10 times(compound once every 12 hour) before they can withdraw without the feedback tax of 60%. This feature in essense will ensure the longevity and stability of the project.

To reward users who compound, there is a bonus when you re-hire your daily machines earnings instead of selling them. The bonus increases 2% every 12 hour that you compound without withdrawing (20% max after 5 days). This incentivizes the user to compound more often, which will help boost the farms efficiency rate in the long run. To be able to utilize the re-hire bonus feature, the player must not compound before the provided timer reaches 00:00:00.

For the Machines who choose to not play the game and only sell, there will be a 60% tax on those sells that will stay in the contract. If the player makes two or more consecutive sells, this tax will be applied. The only way for the user to not pay the 60% tax is to compound 10 times before making another withdrawal.

ETH Machine also has a very unique feature that has never been done before which effectively decreases the amount of Machines inflation that occurs over a long period of time. Every sell action will only add 50% of the amount sold to the total supply. Older miner add 100% of what is sold to the total supply. This means the contract will have a lower inflation rate, keeping the Machines supply more scarce and more valuable than other miner platforms.

How does this platform work?

This platform work similarly to a financial market, where an asset has intrinsic value that is relative to the supply or demand of said asset. Machines are purchased with a pre-determined currency at a price relative to the Machines's current farming efficiency rate. After the Machines are purchased, they go to work for you right away to give you the best yield on your investment possible, for as long as possible. Just as any other asset bought and sold on an open market, the price of a Machines will fluctuate over time, as will the farming efficiency rate, as you and other Machines recruit Machines, compound earnings and sell earnings. To put it plainly, the more demand for the Machines, the more they will increase in value and the more yield they will produce. Inversely, when the demand decreases, so will the value of the Machines and their daily return on investment.

The main difference between a this game and a traditional financial market is that a recruited Machines cannot be sold, only the value they provide can be sold. As the Machines of the game as a whole compound their earnings and make new deposits, the game efficiency rate will stay relatively constant, but the moment Machines start to sell more than they are compounding, the efficiency rate will begin to drop as to preserve the TVL and longevity of the game.

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